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Sadly, in practice all of the targets are missed – and not just on occasion but often enough to be sub par. In theory, these settings should cover all our bases. If not, I recommend using the Performance mode, as the camera, movement, and combat are all severely hindered in the 30fps modes as demonstrated here. The 60fps Performance mode does gain some from 120Hz mode, but only the expected 8ms frame-time peak, giving a small 7.2% improvement in fluidity.Īs such, without even getting to framerates, I suggest using the 120Hz mode for all modes if possible.
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This is due to the 25% smaller frame-time as well as the fact it can now flip into the next 8ms refresh when a frame is dropped, bringing the median input time down by some 60ms. This is where having a 120Hz screen offers the biggest boost, knocking around 30% off those Quality and Ray Tracing mode times, down to 163ms and 154ms respectively. The engine has high input latency, and running it at 30fps means we get median times of 225ms with the Quality mode and 221ms in Ray Tracing mode, whereas the 60fps Performance mode offers a significantly faster median of 115ms. In reality this makes a minor impact to image for an improvement to the fluidity and control, which can be vital with such a fast-paced action-centric game. With 120Hz mode enabled, both Ray Tracing and Quality mode run at 40fps, meaning effects and setting are identical to the non-120Hz modes, but DRS is often lower down the range in heavy sequences due to the 25% reduction in frametime. That said, there’s a perfect compromise in that 120Hz mode, in theory at least, if you have such a screen. The image quality impact in Performance mode is noticeable, but small enough compared to the gains it offers. This mode boosts performance to 60fps over the previous two, which are capped at 30fps. Finally, Performance targets 2560x1440p both in ceiling and FSR2 reconstruction, and can dip down 75% also to a low of 1280x720. Both these modes use FSR2 reconstruction to get back to a 4K output when not at that level, which is always the case in the Ray Tracing mode and often in Quality. Ray Tracing mode reduces the ceiling to 2880x1620p and scales to a low of 1440x810. Quality targets 3840x2160p with dynamic resolution scaling (DRS) engaged, which can scale by 75% in total down to a low of 1920x1080. The game has three resolution modes, Quality, Ray Tracing, and Performance, each of which also has a 120Hz mode.
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